#include <iostream>

#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>

int main()
{

    glm::mat4 trans = glm::mat4(1.0f);
    trans = glm::rotate(trans, glm::radians(90.0f), glm::vec3(0.0, 0.0, 1.0));
    trans = glm::scale(trans, glm::vec3(0.5, 0.5, 0.5));

    return 0;
}